The simplest ones are Glue constraints that are the most suitable for hard objects that don’t bend before breaking, like glass. Then, you have to choose from several different kinds of constraints. At this stage, I determine which pieces of geometry are connected to each other and how strong of an impact is required to break each model apart. Particular Patternīefore we jump into dynamic simulations, it’s necessary to set up a constraints network. This option gives artists convex pieces that are almost ready to throw into a Dynamic Operator (DOP) network. There are many ways to fracture geometry but the most common method is using a Voronoi Fracture pattern. ![]() ![]() The next step is pre-fracturing geometry, which will be held together later with constraints and will break apart when specific conditions are met.
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